Fable 3 Interview

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Uploaded by on Feb 12, 2010

See more IGN videos at http://video.ign.com - Peter Molyneux talks candidly about the success and failures of past Fables, and why Fable III is not an RPG.

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  • they should let you t-bag if you really wanna feel powerful

  • lol hes trying to be cool by saying man soo much , lol but nobody says man that much..... man...

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  • "you can sell your hero weapon online" BULLSHIT!!!! FUCKING PETER MOLYNEUX....

  • I want to play the game he is talking about...

  • Whats with Peter and the word Power?!

  • some people must have been retarded if they had no ideo what the blue, green, red exp orbs were in falbe 2. one of the things i hated in fable 3 was that there was no health bar. also weapon customization was bad 'cause my friend had the exact same weapon as me and it did not change while you used it, you had to complete objectives. touch is stupid. why whould i want to drag a guy somewhere when in fable 2 you could just tell them to follow. they should have kept a pause system.

  • One thing I'm confused by is how its become simpler yet more buggy. Fable 4 will probably be a black fucking hole.

  • i was rlly looking foward to everything he left out completely in the game that he said lionhead was going to include... ;~;

  • @jinjeno The game wasn't complicated as a whole. What I'm saying is some of their ideas were completely unnecessary and made things seem more confusing than they were.

  • @TheForeignGamer how the fuck is fable even remotely complicated now? fable 2 wasn't as good as fable tlc, and its getting simpler and simpler and crapper and crapper, not to mention more buggier

  • Lionhead went overboard. They made the game a bit too complicated and ultimately failed with some of their ideas, which had a lot of potential. I can't speak for everyone here, but I did not feel "powerful" or a "connection" when I played this game, and I tried to. I tried to do what Peter was talking about, but it just came down to an upgraded version of Fable II, which is perfectly fine with me. The game was great, story better than Fable II, but it does have some major issues with execution.

  • (Going off the previous comment)

    The Touch system was poorly executed. No one wanted to walk around for miles with some person only to become friends with them, considering there are so many people in the game. I've never seen an opportunity to throw someone in my dungeon. I had no army to command. The evolving weapon is a great idea, but what's the point if it's one of the weakest in the game? And where is the selling weapons feature that Peter mentioned? What would you sell it for?! In all...

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