Alert icon
We're changing our privacy policy. This stuff matters.  Learn more  Dismiss

GGAC Slayer fuzzy guard 1

Loading...

Sign in or sign up now!
Alert icon
Upgrade to the latest Flash Player for improved playback performance. Upgrade now or more info.
1,639
Loading...
Alert icon
Sign in or sign up now!
Alert icon

Uploaded by on Apr 3, 2008

Demonstration of a fuzzy guard mixup + followup. After a blocked jD, djD XX air super for the overhead, or land 2D for the low, and some example followup combos.

And yeah I do a lot of combos on Eddie because I need to punch Latif's Eddie in the face as hard as possible.

Category:

Entertainment

Tags:

License:

Standard YouTube License

  • likes, 3 dislikes

Link to this comment:

Share to:

Uploader Comments (shengo)

  • Explain the fuzzy guard attribute please?

  • If you block a move standing up, your hitbox stays at standing height until you block another move (though blocking high resets this) or leave blockstun. If you crouch block after blocking high, your hitbox is still "standing" but you're blocking low, so air attacks that would hit you while standing will connect even though you're crouching.

    So in this example, Slayer jD forces high block, then the djD hits as Eddie tries to block low; wouldn't hit without fuzzy guard.

see all

All Comments (4)

Sign In or Sign Up now to post a comment!
  • amazing man....goddamit i wanna get back to the game ><...if only they release it on PS3 man :S or even xbox network..i would buy Xbox360 just for it i swear! lol

  • That's what she said

  • eddy has huge hitobox

Loading...
Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more