Demonstration of a fuzzy guard mixup + followup. After a blocked jD, djD XX air super for the overhead, or land 2D for the low, and some example followup combos.
And yeah I do a lot of combos on Eddie because I need to punch Latif's Eddie in the face as hard as possible.
Explain the fuzzy guard attribute please?
MekanikDestructiwK 3 years ago
If you block a move standing up, your hitbox stays at standing height until you block another move (though blocking high resets this) or leave blockstun. If you crouch block after blocking high, your hitbox is still "standing" but you're blocking low, so air attacks that would hit you while standing will connect even though you're crouching.
So in this example, Slayer jD forces high block, then the djD hits as Eddie tries to block low; wouldn't hit without fuzzy guard.
shengo 3 years ago