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Ogre Battle Pause Glitch

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Uploaded by on Sep 11, 2007

Here's another instance of pausing being screwy. I'm sorry about the slowness of the video...I had camera software running in the background, so the emulation was very slow.

Shown first (0:00-2:15) is how pausing can be used to stop an enemy from retaking a city when knocked onto it.

Second (2:15-3:16) is shown what normally would happen without the glitch. I sped it up by removing animation and not messing with tactics since I still win the battle.

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Entertainment

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Standard YouTube License

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Uploader Comments (kolechovski)

  • your lords unit is the most whack setup ive ever seen

  • @the0vermind LOL, that was done specifically for the video. IIRC, it was to save time before I remembered simply turning the animation off the second time. It may have done something else as well, but I can't remember what.

  • @kolechovski its just really funny seeing a paladin in the back row

  • @the0vermind Hey, now I remember why I set up this unit like this-it annihilated the enemy unit in a normal setup. I had to do it this way, so that the enemy unit was partially intact to demonstrate the glitch in preventing takeover. What's even more funny is that a unit set up this oddly STILL manages to win the battle, anyhow! Rashidi just should've given up, eh?

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  • foresee* 

  • @kolechovski lol yeah i mean he did foreseen his demise didn't he?

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