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PhysX Car Wash Demo

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Uploaded by on Mar 5, 2007

A PhysX liquid demonstration using the car wash demo.

Get the demo here
http://www.fileplanet.com/187286/180000/fileinfo/PhysX-Carwash

Credit to http://personal.inet.fi/atk/kjh2348fs/ageia_physx.html for this video

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Entertainment

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License:

Standard YouTube License

  • likes, 36 dislikes

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Uploader Comments (AnnoyedDragon)

  • PhysX LOL that really caught on... now go away

  • @captaincough Telling me to go away on my own video? Quite unusual...

    Regardless, given that PhysX refers to hardware acceleration within the PhysX physics engine, it is very much alive and well; and still being used today.

    To give one example, Batman Arkham City is going to use the PhysX engine; just like its predecessor. In the PC version, it will offer hardware accelerated physics effects.

Top Comments

  • @xsunwukongx Were graphics photo realistic at day one? As with any technology, it is a process of gradual advancement.

  • @Marukka I don't see people complaining that GPUs didn't produce photorealism over night.

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All Comments (316)

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  • Most realistic part was at 1:47 cause you get that in real life. Very good effect sir. well done :)

  • U know theres a thing called fraps right. Get the free version

  • @captaincough Well I am unable to find any other royalty free physics api to use that so well integrates with projects. Its popularity is not a concern, nor a measure of its ability.

  • @AnnoyedDragon Whatever you say? Nvidia can stack the cards in there favor yet still lose the game there playing. I'm done debating this with you. I hope people can educate them selves from reading our comments. Thanks.

  • @captaincough I don't think they're the ones ignoring facts, it appears you discard any reference to PhysX actually being used today; and declare it a failure anyway.

    PhysX is successful because on top of benefiting from Nvidia GPU hardware acceleration, it is freely available to any games company to use it for software physics. Nvidia adds hardware acceleration in games they sponsor, everyone else enjoys a good free physics engines.

    It's successful, regardless of what you wish were the case.

  • @nickrohn93 Ignore the fact's and dispute the issues we could do this forever. The problem with Physx it's too limiting being a proprietary standard. Question for you? what exactly is preventing the widespread adoption of PhysX. would AMD liked to use PhysX for free perhaps with royalty payments to Nvidia? Maybe. Would that have helped make PhysX take off? Certainly. Did it happen? No. Why didn't it? It's a terrible mistakes Nvidia have made. Proprietary standards seldomly win.

  • @captaincough About 300 mainstream games use it, oh ever hear of the Unreal Engine by the way?

  • @Javadamutt What Ghostbusters had was lots of rigid body physics, this is high partical fluid dynamics.

  • @AnnoyedDragon Ghost busters came close did it not using CPU Physics? I can't remember if it was havock or in house built.

  • @AnnoyedDragon Ya ya PhysX in Batman whatever the games are few and getting farther between also your beloved PhysX will not touch any game play only fluff. For your your very quick response to my comment you must have misunderstood what I wrote, I will clarify what is to go away and that is PhysX. Not you.

    Thanks for the reply

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