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SteamGunners Intro

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Uploaded by on May 29, 2007

Intro movie for a 10week game-making project. Made in "Högskolan i Skövde" 2007.
gameplay - http://www.youtube.com/watch?v=prCIQFEOsbc

Art by Dennis Chan
Voice by James Hamer-Morton
Music by Johannes Arnesson
Script by Mattias Mannila
Editing and directing by Billy Frisell

Project members:
Thomas Allansson
Arcade Berg
Billy Frisell
Johan Hjelm
Mattias Mannila
Dennis Chan
Anders Larsson
Tomas Lidström
Viktor Lidäng
Mats Liljeroos
Per Bengtsson
Philip Bjarnolf
Karl-Johan Karlsson
Alexander Sällström

Category:

Film & Animation

Tags:

License:

Standard YouTube License

  • likes, 8 dislikes

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Uploader Comments (katexis)

  • Jag är Viktor Lidängs mamma

  • ok.. grattis?

Top Comments

  • Looks like a cool game concept, not to mention Steam Punk is totally kick ass.

  • steam punk mechs are awesome

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All Comments (59)

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  • looks pretty cool. Check out my giant killer robot project. he is about the same size as the ones in the vid.

  • whell this looks very interesting i just have a few questions 1. is this for pc 2. will it cost money 3. when will it come out

  • @DamienZshadow now that's the kind of attitude i like to see.

  • @watcherfacehurtlolol Ancient machines did exist but they were very simple ones that were brilliantly crafted like a wheel that had notches in it where marbles would drop and count the distance it had rolled, or a machine people could drop coins in that would make gears turn and offer a soap bar to the patron worshipper, and even a wind up mechnical doll in Japan that served tea. All very real machines from the past.

  • @DamienZshadow

    uhhhh... what? patronage machine? antikythera? this is fiction, remember? theres no real science behind any of it

  • @KingofKlubs All things considered in a steampunk world, I imagine the programming would not be all that complex. Maybe something along the lines of the antikythera mechanism or the patronage machine in the fabled temple of Zeus but hardly that of a super computer requiring the processing power of space age microchips.

    Either way, that wasn't my point. I was just saying there were better ways to defend the idea of an elite group defeating an army than your original point.

  • @DamienZshadow depends on the robot's programming. You can do a lot of crazy, unexpected moves in chess, but it wouldn't necessarily help you beat Deep Blue however

  • @KingofKlubs But that kind of goes without saying. I would imagine if you were going to try and defend the idea of an elite group of four men taking on an armada of automatons, you would have chosen a less generalized advantage that could be utilized by any opponent (artificial or otherwise).

    If anything, I suppose I would have instead said something along the lines of how a human would be capable of complex real time improvisations while the robots are limited by specific programmed commands.

  • @DamienZshadow ah, but the saying 'cut off the head and the body will die' does not have to be taken literally. In all machines (including human beings) there are components which are entirely vital to the continued functioning of the machine. The heart is in middle of the torso, yet a well exercised strike against it will destroy the entire body. All it means is if you focus a majority of your power against a vital minority of theirs (the brain, heart etc) then the entire edifice will collapse

  • @KingofKlubs Not necessarily. In robotics, the machine has body parts that house sensory devices in similar configurations (like eyes in the head) to emulate nature but that doesn't necessarily mean they copied nature exactly and placed the CPU or power source in the head. We just so happened to have evolved that way but a smart creator would have engineered all the vital components in the torso with that greatest protection. Severing the head may just make it blind but hardly inoperable.

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