The Brass Tacks of Game Design: Beyond the Big Idea
David Hewitt, Tantalus Media
Jared Pearson, Pandemic Studios
Luis Gigliotti, THQ Studio Australia
A panel discussion on the practicallities of ...
The Brass Tacks of Game Design: Beyond the Big Idea
David Hewitt, Tantalus Media Jared Pearson, Pandemic Studios Luis Gigliotti, THQ Studio Australia
A panel discussion on the practicallities of game design, what actually happens in the studio during conception to completion of a project and the designer's role in all of this. The panel will also address the problems that occur with design during the production process. Up for discussion is the future responsibilities of game designers and their role in pushing the industry forward.
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