Nvidia - PhysX - APEX - Simutronics - HeroEngine cloth integration for GDC09

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Uploaded by on Apr 17, 2009

This video shows the integration of the Nvidia PhysX SDK clothing system, part of APEX. It was integrated into Simutronics HeroEngine for GDC09.

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Gaming

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  • @foxsux6000 L.A Noir is confirmed by Rockstar to be coming to PC, and even with those facial animations in the detail in the characters faces is nothing compared to the detail and realism of the faces in the PC versions of BF3, Crysis 1 and Crysis Warhead. Not to mention the PC version of L.A Noir will own the console version in pretty much every way like all multiplatform games do on PC. Not that this has anything to do with Apex PhysX, which you obviously do care about or you wouldnt be here.

  • @foxsux6000 People who are able to run it in their games and enjoy the extra eye candy they add. Thats just like asking who cares about antialiasing or higher resolution graphics. Alice Madness Returns, Metro 2033, Cryostasis, Mafia 2, Mirrors Edge ect look far better with enhanced PhysX enabled, anyone who complains about extra eye candy are usually onsolites or AMD ATI video card owners, especially since the option can be turned OFF if your having poor performance.

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  • how do you make ai move and attack or how do you make them in maya

  • everything is covered except her chest

  • i still believe it should run across all hardware like OpenGL and DirectX.

  • @foxsux6000 Both PhysX and Havoc are used in many multiplatform games because they are easy to implement in development projects across multiple platforms. For smaller companies in particular it is highly unlikely you will see in-house devlopment of a physics engine because the devopment of such can be very expensive, especially when devolping across multiple platforms. 3rd party implementations such as Physx/Havoc for physics and FMOD for sound make the development process easier and cheaper.

  • @pelvist writing your own physics engine is far easier or you can use one of the gazillion open-source libraries out there.

    both Havok and Phsyx buy themselves into games, they aren't the best performing libraries out there.

    the key advantage of open-source is that you support it, and Nvidia/Intel/AMD don't drop support for it in 10 years time.

  • @foxsux6000 Typical comeback I expected, another uninformed fanboy comment.

    Developers dont want to use it eh? Thats why practically all newer games without their own physics engine are opting for Physx over Havok...

    Furthermore posting such negative comments on things you know little about doesnt come across as just "thinking something isnt worth it", your telling people it isnt worth it. If you think something, you keep it to yourself. Thinking vs doing.

  • @pelvist a fanboy of thinking something isn't worth the effort? that's like the weirdest thing i have ever heard!

    this sorta stuff just doesn't matter, and nvidia only buys themselves into those supported games as NO game developer actually want to use it.

  • @foxsux6000 You said none of 'those' games, i made no mention of GTAIV so i can only assume that you are a liar as well as a fanboy.

    No doubt you will come back with another attempt at twisting things around in your favor since it seems this is how you fanboys like to defend yourself against being proven wrong.

  • @pelvist i meant 98% of console ports like GTA4 and all the other MORE important games.

  • @foxsux6000 Sorry to break it to you, but they do. Mafia 2: watch?v=ONQfbGBtitY Alice Madness Returns: watch?v=-0UBtzKRUKI Metro 2033: watch?v=Bt8DEEEMTHw ( comparison at 00:45 ) Cryostasis: watch?v=g_11T0jficE Mirrors Edge: watch?v=w0xRJt8rcmY
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