Here is Part 4 of The Bionic Commando Playthrough!Enjoy!
Bionic Commando (c) 03/1987 Capcom.
The player takes on the role of 'Super Joe', an elite Commando who is equipped with a bionic arm; an ingenious device that acts as an advanced grappling hook and must be used to traverse the many platforms and ledges that make up the game's levels. The arm can also be used to destroy the enemies that populate the levels, as well as to retrieve bonuses and weapons that are occasionally dropped by parachute.
- TECHNICAL -
Main CPU : 68000 (@ 10 Mhz)
Sound CPU : Z80 (@ 4 Mhz)
Sound Chips : YM2151 (@ 3.579545 Mhz)
Screen orientation : Horizontal
Video resolution : 256 x 224 pixels
Screen refresh : 60.00 Hz
Palette colors : 1024
Players : 2
Control : 8-way joystick
Buttons : 2
- TRIVIA -
This game is known in Japan as "Top Secret".
Many Capcom employees consider this to be one of the most difficult games Capcom ever released in arcades.
There are several songs available in the test mode that are not used in the actual game. The game's main character, 'Super Joe', made his first appearance in the 1986 game, "Speed Rumbler".
- SERIES -
1. Bionic Commando (1987)
2. Bionic Commando - Elite Forces (2000, Nintendo Game Boy Color)
- STAFF -
Music by : Harumi Fujita
- PORTS -
* Consoles :
Nintendo Famicom (1989)
Sony PlayStation 2 (2005, "Capcom Classics Collection")
Microsoft XBOX (2005, "Capcom Classics Collection")
Sony PSP (2006, "Capcom Classics Collection Remixed")
* Computers :
Atari ST (1987)
Commodore Amiga (1987)
Commodore C64 (1988)
Sinclair ZX Spectrum (1988)
Amstrad CPC (1988)
Commodore Amiga (1988, "Amiga Gold Hits 1")
The music on the C64 port was better IMO.. Gotta love the SID chip
I need to play this game, never played or even seen the arcade original till now
MrLolKins 1 year ago
Good music.
RossPK81 2 years ago