MTA San Andreas: sticky fishes

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Uploaded by on Jul 21, 2011

Get MTA SA from: http://www.mtasa.com

Script download link:http://community.mtasa.com/index.php?p=resources&s=details&id=2548

When you fall into water, you step out with fishes and other sea animals stuck on you :)
This idea came to me after I read a topic in SA-MP forum: http://forum.sa-mp.com/showthread.php?t=252180 . I had just released the bone attachments resource, so that's a good opportunity to test it and show how limitless it is :)

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  • Update: we have 10 slots now ^^ just saying lol I know you don't care

  • @DoomedSpaceMarine123 cant you try make a attacking shark script? :D

  • @sandwich1817 Yes, it's easily possible, but it has nothing to do with bone attachments, unless you want the shark to stick to the body part when it bites :D

  • I never said they remade gta animation system, I meant they updated there animation's to work with npc's remaking they redid alot of stuff, obviously not the entire thing. Why would anyone want to get animation progress? I don't see a use other than roleplay servers, and there fine without it

  • @RSmasterkar1 SA-MP didn't remake the whole GTA animation system, so there was nothing to convert. There's nothing to do with collisions either. When server changes object offset, it takes time for client to become aware of this. Oh, by the way, I forgot that SA-MP can't get animation progress, so tracking animation changes and counting would give even more work for server. MTA can't get progress either, but it has client-side scripts, so calculations are done where they're supposed to be done.

  • @DoomedSpaceMarine123 I believe all animations were already converted to a better format in 0.3b hense they updated it so it can be compatible with the npc recording file format < they re-did that too.. I don't know what your talking about with objects, the only problem I see with objects are that we can't really detect collisions so we can have some lag there, I don't find anything else bad.

  • When I was downloading Multi Theft Auto it said that i need GTA SA 1.0 can somebody tell me were to download it if you dont know pm me or comment on this page.

  • @RSmasterkar1 Who is going to convert all animations into format easier to use in SA-MP if objects will still be visible in incorrect positions because of network lag (which will significantly increase because SA-MP will need to update offsets fast)?

  • @DoomedSpaceMarine123 lol alright, but atleast we can still attach 405 objects, doesn't matter me if I have to get the offsets for the bones for each skin, just gives me something to do.

  • @RSmasterkar1 No, you can't attach more than 5 objects to PLAYER BONES because that's the way how SA-MP was made (which is the reason why SA-MP would need complete rewriting to be able to beat MTA).

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