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GLSL_water HD

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Uploaded by on Nov 2, 2009

While studying other techniques I put everything aside and start working on this demo full-time for some days.
This is based on Riemer's XNA Water Technique
(http://www.riemers.net/eng/Tutorials/XNA/Csharp/Series4/The_water_technique.php­),
it's not optimized in any way and very lazy in scene handling but it works. :-)

http://encelo.netsons.org/programming/opengl

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  • looks great. How did you do it? I've made had cool results using a simple node shader, and a normal map. it is in my beach level in the yoshi game i made. you can download it there is a link in my homepage, and in the yoshi video description. i would like to know how you did it though, because it looks good. it looks like there is realtime refraction. if i remember correctly mine lacks that.

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