While studying other techniques I put everything aside and start working on this demo full-time for some days. This is based on Riemer's XNA Water Technique (http://www.riemers.net/eng/Tutorials/XNA/Csharp/Series4/The_water_technique.php), it's not optimized in any way and very lazy in scene handling but it works. :-)
looks great. How did you do it? I've made had cool results using a simple node shader, and a normal map. it is in my beach level in the yoshi game i made. you can download it there is a link in my homepage, and in the yoshi video description. i would like to know how you did it though, because it looks good. it looks like there is realtime refraction. if i remember correctly mine lacks that.
looks great. How did you do it? I've made had cool results using a simple node shader, and a normal map. it is in my beach level in the yoshi game i made. you can download it there is a link in my homepage, and in the yoshi video description. i would like to know how you did it though, because it looks good. it looks like there is realtime refraction. if i remember correctly mine lacks that.
carlosandlexi 2 years ago