Uploaded by SeijinMahoutsukai on Dec 10, 2011
Please read the description.
GundeadliGne is a horizontal "bullet hell" shmup. It is the second game of the Gundemonium trilogy developed by Platine Dispositif and localized by Rockin' Android. It is available on the PlayStation 3 and Steam. The Steam version, which is the one I am playing, features a remastered soundtrack and online duet play, as well as online leaderboards. It is available in english, french and german.
Note that I am playing the french version of the game. But honestly, you don't need to understand the story (which I quickly skip as I am mainly showing the game itself in terms of gameplay) to understand what is going on on the screen.
I wanted to make a full playthrough of GundeadliGne to show the game as a whole, as opposed to my videos in the Demonic Challenge mode. It is played on the easiest difficulty level, "Novice", defeats the last boss and achieves the ending screen without using Continues, but does not kill the true last boss (which has requirements that can virtually not be met at all on the Novice difficulty).
I'll explain the gameplay a briefly as I can. You pick one of two characters : Eryth or Elixirel. (A third one, Nagi, is unlockable.) For this video, I went with Eryth. There are three attack types : the regular attack, the mana action and the bomb attack. Her regular attack shoots straight forward. There is a button to turbo-fire, which is awesome against bosses, but you can only hold it down so long before it overheats. If it overheats, you can't shoot at all for several seconds. On the bright side, there is a sound cue (which goes "ding ding ding") when you are about to overheat, which is a good time to release the turbo-fire for a little while so it cools off. You'll hear this sound a lot in the video, which might get annoying, but please bear with it.
The mana action (displayed by the blue gauge) shoots a wheel that does a bit of damage and slows down time. The time is only slowed down when it's continuously hitting something (mostly bosses and mini-bosses), though, so it's not as useful against enemies that die instantly from it (but there are exceptions to this rule as can be seen in stage 3). Now, when you select Eryth in the character selection screen, you get to pick a "Matrix Master" to help you. This is your bomb attack. You get to pick one between the six available. The other characters have different bomb attacks. I went with Diamond (Diamant in french), which is my favorite in general gameplay.
Now, each stage is separated in four quarters. Each area has a time limit, and when you reach it, the area ends regardless of which enemy you are currently fighting (even bosses!). It can vary because there are several waves of enemies per area, and they only come when the previous wave is gone from the screen (either by killing them all or from them leaving the screen normally), or by killing a certain amount of enemies out of the wave. So if you kill waves very quickly, you can end up killing a lot more enemies than if you kill them slowly. Which means a better score. There are several "named enemies" (mini-bosses) throughout each area, which includes the main boss in the last area of each stage. Some of them have multiple forms.
When you kill enemies, they release gems. Collecting them give you points, and they also refill the mana gauge. Understanding how to get lots of gems is essential to get top tier scores, but if you just want to play the game while having fun and don't really care about high scores, you shouldn't worry too much about getting them beyond filling up your mana gauge.
Your life gauge is displayed in hearts on the top of the screen, to the right of the score. When you take a hit, you lose a life. When you kill a mini-boss in the easier two difficulty settings, they drop a life item that refills all your lost lives when you collect it. Like in most shmups, your character's hit box is actually much smaller than the entire sprite. The hit box is displayed with a small ribbon around the character's neck. When you are inbetween two areas when there is no action going on, a heart icon is displayed instead. When enemy bullets hit your character's sprite but not the hit box that signified death, "friction" is accumulated. It counts towards your score at the end of the area. You also get a friction break (all bullets on the screen are turned into gems) when it reaches a multiple of 500.
Under the mana gauge (the blue bar), there is a bar that slowly fills up. This is the bomb gauge. When it's full, I can use the bomb at any time, and the Matrix Master I picked up (Diamond here) will attack and do high damage. If I take a hit when the gauge is full or over three quarters through, it absorbs the hit for me, instead of losing a life ; if I press the bomb button right as I take the hit, the bomb will go off as normal. If I take a hit when the gauge is under three quarters, I lose a life.
Character limit is annoying.
Category:
Tags:
- gundemonium
- collection
- gundeadligne
- playstation
- steam
- platine
- dispositif
- aeju
- murasame
- rockin
- android
License:
Standard YouTube License
-
2 likes, 0 dislikes
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@phenixer J'ai essayé de faire un résumé bref dans la description, mais c'est un peu difficile de tout décrire en détails avec la limite de texte. x_x
SeijinMahoutsukai 2 months ago
rien compris :P
phenixer 2 months ago