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A.D.O.N. project (Alpha) - Gameplay Demo 03 (Free-zing Waters Zone 1) - Indie Game - 2011

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Uploaded by on Dec 6, 2011

►What is this video about?
This is the 13th level of the little retro-inspired platformer I've been developing with no team for about 5-6 months, it's about 1200-1400 hours of work at the moment, lost the count, hehehe :)

►What's the game about?
It's about guiding A.D.O.N., a robotic ninjia, to fix a multidimensional anomaly. It's a pretty straightforward platformer, and a big mashup of Sonic, Shinobi, Megaman and Abuse. Features a level up system, a tech tree for the main character, and lots of special actions like walljump, wallrun, and, in this video, waterwalk as well! Watch the other videos to discover something more, I'm still working on it! ;)

►"I'd love to play this game, please complete it!" or "I have questions!"
That's the reason I put this video on! To support the development, please leave a comment, or "thumbs up" the video. You may also consider subscribing if you want to get more info about the project and its updates/release date.

Thanks for watching/reading!

►Now you can follow ADON's development on Facebook/Google+ as well!

FACEBOOK ► http://www.facebook.com/pages/Adon-Project/238333682870963

GOOGLE+ ► https://plus.google.com/115107628710587466059/posts

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Uploader Comments (NeatWolf)

  • Okay, I have to ask...the water. Oh the WATER! Is it a 3D mesh or a large prerendered sprite? Keep up the kickin' job!

  • @jaidek None of them! :P

    It's fake3D, it's a grid drawn with primitives, with appropriate animated UV/XY coordinates, took a while to get the intended result ;)

  • Still really freaking awesome! You're doing an amazing job on this. :D

  • @CoderRach Thank you! I'm glad I'm still working on it on a daily basis, seems that I'm really going to finish it! :P

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All Comments (27)

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  • Sonic style:D

  • Looks awesome!

  • @NeatWolf Sounds like a resourceful approach to getting a nice effect! By the way I think your music tracks were actually quite catchy.

  • @sWhillance Whoops, sorry, I think Iost track of the chronological order of the comments here in youtube, I'll check your work in a few mins, and thank you ;)

  • @saijeehiguchi Hehehe, thanks!

    The bloom is a simple rescale of the original image, with a few blending operation on it, while the volumetric effect is obtained almost in the same way, but repeating the texture with appropriate scaling and positioning ;)

    Almost every object in the game has a custom Draw event! ;)

  • @sWhillance Thanks! :)

    ...I know, but is really difficult to find some -not so expensive- good&fitting tracks, and I'm very... difficult to please to ask someone to make it for free :P

    Until I release it, I'm still in time, at least, hehehe :)

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