Paul Jeal interview [Click "Show More" button] http://www.formula1-game.com/
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Read about Paul's thoughts on victory laps, tyre degradation, racing against real F1 drivers in the game and having a virtual race control with other people acting as race stewards.
Lets start off with a few quick questions.
PJ: Ok.
Victory lap?
PJ: We have a few corners, but not a whole lap.
Podium ceremony?
PJ: Podium no. Parc fermé yes.
Pressure sensitivity for controller buttons?
PJ: Yeah, we've put a lot of work into controller support handling, input lag and various bit and pieces so that's improved from last time.
With the tyre degradation in the game, are we going to see lots of marbles [bit of tyre] around the circuits?
PJ: That's something we've had to dial down for this event today. It wasn't until Turkey and we saw the state of turn 8 and thought, wow we really need to ramp it up this year. But then we put it on a bit too much and it was kinda like all over the place so we've dialled it down a little bit. But it will be fine tuned and it will be more visually there than last time.
Is it easier to burn out your wet tyres than in F1 2010?
PJ: Absolutely. A lot of focus has gone into tyres and not just in terms of options and primes, shelf-life and we talked about at E3 2011 the golden laps on the options and the fast drop off. With the primes you have to heat them up and then they will slowly go off. But if you get caught on the wrong tires in the wrong conditions this year you're really going to know about it. Tip-toeing around when you're on slicks in the wet. It will be much easier to overheat tyres.
Will you be able to heat your tyres and breaks?
PJ: Yes, that's something we are looking at. The simulation system is all there. By rewriting the tyre model and the suspension model we are now able to have oversteer and understeer you can catch. You can attack curbs this year, you can feel the weight distribution of breaking through the corners. That's also had an impact on the differences between the teams. Last year we had some good differences in handling characteristics. You were able easily to outperform in a Lotus than you would be normally because we had to do a couple of things to the tires just to be able to get over some of the curbs. But this year, now that we have the true suspension, really you could be 2 gears lower in a HRT through a corner than you would be in a Red Bull.
Have you made any changes to the TV cockpit cam?
PJ: We have tweaked the camera positions slightly. There are numerous requests on the forums about putting it [T-Cam] to the left hand side from where they would be in real life. We did some tests on that and I actually find it harder to race and we also did a little bit of focus testing too. The cockpit camera has changed a lot as people found it a little bit too hard last year. It was based on what they [F1 drivers] have in real life. I don't know how they drive with that type of view, but it's raised and a lot more usable this year.
Have you thought about having a virtual race control, similar to the way that Microsoft Flight Simulator X has people acting as virtual air traffic controllers in the game? You could have people voting for who they'd like to be the virtual stewards for races.
PJ: We did look at that very, very early on. Some areas that we've got in this year like spectate, where you can jump aboard any car and find out what's going on or if you've crashed out of session or joined one late. You've also got the race director where you can watch live timing information screen. You've also got a lot more information on fastest laps, type and state of tyres, fuel depletion rates. So I think there is a lot of mileage in that, probably too much for us to do for F1 2011.
I think there is a lot of stuff in terms of data comparison and how's it's perceived. Whether it's fun enough to do a whole mode where you are the race engineer, I'm not so sure. The more we meet with engineers and strategists the more they expose what they do in real life. I think that will start coming to the fore when you've got a lot to do, the strategy elements becomes a much more difficult call. Historically its been about if you can stay out longer and preserve your tyres, then you do a couple of fastest laps you leap frog someone in the pits. That's not the way it works this year. This year is if you pit early enough and you do a couple of golden laps in free air you're going to leapfrog the guy in front. It's the undertake. That's something we are trying to get into the game now.
9/10 score from GamesRadar . com - "F1 2011 is an absolute triumph on the track."
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92/100 from HardwareHeaven . com - "A great evolution of the franchise"
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9/10 score from VideoGamer . com
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Pre-order now available on Steam with 10% discount if bought before release date which is coming very soon. Steam weblink for F1 2011 is near the top of the video description
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9 out of 10 score from OFFICIAL XBOX MAGAZINE
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UPDATE: 26th July 2011 - Changed video description to Paul Jeal interview
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