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Pixelux DMM Trestle

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Uploaded by on May 5, 2008

A Meteor smashing into a railroad trestle simulated with Digital Molecular Matter (DMM) and rendered with some pretty good Ambient Occlusion. For more go to the New live Pixelux Site.

http://www.pixeluxentertainment.com/may08/demo_animator.html

This Tech will you used in Star Wars: The Force Unleashed.

  • likes, 2 dislikes

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  • Well, I like this engine the best. Most of the others make everything look like rubber; this one has a hardness to the bounces and collisions.

  • DAMN MONGOLIANS!!

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All Comments (135)

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  • @theAYLEEYUN When do you think we'll see these kind of physics in games?

  • @jaskamakkara

    Physics take up huge amount of processing power. This specific scene wouldn't of been done in real-time, which is what video games require. This would of been rendered frame by frame.

  • @shakensparco Well, actually possible isn't in adverbial form, so yes, it is a grammar mistake.

  • @wardley13 Actually it's a spelling mistake, not grammatical.

  • Damn shame you wont RELEASE US A FUCKING DEMO TO PLAY WITH IT!I'm not buying either of the SW:FU games because of pixelux's faggotry over the matter of releasing a free little demo to fuck around in.

  • @shakensparco Possible the best grammar I have ever seen.

  • How long did this take to render? 2 months?

  • Damn mexicans.

  • Why don't games use this advanced physics?

  • what about geomod 2.0

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