3. Timing for hcf+C after dp+B has to be done as soon as you land.
4. Don't try to mash cA as it will turn out to be rapid A move instead. Just time it as you land.
5. You have to buffer his DM as soon as he lands. If feels like a cancel but its not.
6. Best way to do this is let the stick go to neutral, then do cB, neutral, then hcf+AC. If you don't, you can get unwanted moves like NM, SDM etc.
7. Early cancel from hcf+C. You cant buffer hcf+C~hcb+AC for the SDM to come out, you have to do a separate motion for the DM itself. So, you would do hcf+C~qcfhcb+AC. If you don't do that, you will get qcb+C instead.
8. Timing of the f+B has to be right.
9. For the beginning part, best to do cB, cB, cB~BC~C. Since the opponent recovers from cB fairly quickly, you have to input the BC~C quickly for it to connect. You can do this trial with all the sC to connect, so if you are struggling to get the b+A after first hit of sC, then let all the sC hit. Spacing can get iffy aswell if you not as close to Takuma when doing qcb+C. Another thing to note is that its best to let the stick go to neutral state after hcf+C~qcf+C because if you don't, when trying to do qcb+C, the DM will come out instead.
10. Just with what you learnt above, let the stick go to neutral state after hcf+C and do a separate motion for the DM and neutral state after hcf+C~qcf+C when doing qcb+C.
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you got to tell me what fighting stick you are using and where can I get it for the ps3, please.. I've been looking for one that works for this specific game, and I failed with the mayflash fighting stick, so please let me know.
OoMETALMANoO 2 months ago
@OoMETALMANoO
What Dancecosby704757 says id correct. Its not a top of the line stick at all, but I use it because it works for me for the games I play.
DarkChaotix187 2 months ago