@dogcatmouse23 It can be solved by modding a Quick Shot joystick (or any other joystick that has at least two separate trigger buttons) so that one of the triggers sends data by separate (additional) cable to the other joystick port in the C64. I can tell You it works because I've done it and it works perfectly in games like Gryzor (jump) or Turrican 2 (smartbomb).
Commodore 64 needs a footpedal that presses the c64 keyboard spacebar because in this game I think you need the spacebar alot in this game. This game is in my top 10 for best Commodore 64 games. Its way difficult to play than the nes version.
@cakestalker i watch those vic-20 and c-64 demos and based on what they showcase i never understood why c-64 games always had such craptastic gfx..c-64 should be able to easily provide a nice sonic or megaman quality game
Keep in mind also that some NES games also often used special chips (MMC, VRC etc.) in the cartridge to enhance it's capabilities with scrolling, extra memory banks for sprite data, sound channels etc.
@thatguyontheright1 That is just not true. The NES have a dedicated processor for video called the "ppu" (picture processing unit) and an audio processor called the "apu" (audio processing unit).
If this had been on a floppy and not a tape, as i am guessing, this port could have had better graphics, sound, and every thing compared to the nes version, then again i'm guessing Konami didn't care to much into this port.
@thatguyontheright1 The difference between the CPU's in the C64 and NES wasn't really significant, except for clockspeed. The whole 6500 line of MOS cpu's was pretty amazing for the time. The C64 may have had a better graphics proc, I don't know for sure.
@dogcatmouse23 It can be solved by modding a Quick Shot joystick (or any other joystick that has at least two separate trigger buttons) so that one of the triggers sends data by separate (additional) cable to the other joystick port in the C64. I can tell You it works because I've done it and it works perfectly in games like Gryzor (jump) or Turrican 2 (smartbomb).
damjen666 1 week ago
I had this. It was great (to me).
beyondthesevoices 3 months ago
Commodore 64 needs a footpedal that presses the c64 keyboard spacebar because in this game I think you need the spacebar alot in this game. This game is in my top 10 for best Commodore 64 games. Its way difficult to play than the nes version.
dogcatmouse23 3 months ago
@cakestalker i watch those vic-20 and c-64 demos and based on what they showcase i never understood why c-64 games always had such craptastic gfx..c-64 should be able to easily provide a nice sonic or megaman quality game
jeffthecoder 3 months ago
@MrPlayerAAA
Keep in mind also that some NES games also often used special chips (MMC, VRC etc.) in the cartridge to enhance it's capabilities with scrolling, extra memory banks for sprite data, sound channels etc.
cakestalker 4 months ago
@BrianDavis1313
the boss is weaker itself anyway.
Shr00b 7 months ago
the c64 could have done better, but this probably wasn't konami's best interest.
y2k4ever1 7 months ago
@thatguyontheright1 That is just not true. The NES have a dedicated processor for video called the "ppu" (picture processing unit) and an audio processor called the "apu" (audio processing unit).
MrPlayerAAA 8 months ago
If this had been on a floppy and not a tape, as i am guessing, this port could have had better graphics, sound, and every thing compared to the nes version, then again i'm guessing Konami didn't care to much into this port.
y2k4ever1 9 months ago
@thatguyontheright1 The difference between the CPU's in the C64 and NES wasn't really significant, except for clockspeed. The whole 6500 line of MOS cpu's was pretty amazing for the time. The C64 may have had a better graphics proc, I don't know for sure.
JoeyJoeJoe5000 10 months ago