batch file game roguelike .bat
Uploader Comments (XXLoneX0XWolfXX)
Top Comments
-
check out my game, it is way better than this, no offence..
-
Send me the code plz
All Comments (19)
-
Please can you email me the source code?
My email is:
GinDiamond15@yahoo.com
Thanks!
-
Hey, to keep the game from flickering, change the "cls" to "colous 0 0 1,1"
You'll need the colous.exe module from one of GENIUSALEX's games.
-
JUST UPLOAD THE CODE ALREADY.
-
PLZ messege me code for all you roguelike game code. I'll give all your vid a 5 star and tell all my friends on fcbook and youtube to give you 5 stars. PLZ!!!!!!!!
-
3 words...
SOURCE CODE PLEASE!!!
-
hard enough now will u upload the code
-
It's not an x , y array
It's a 40 X 40 array
A for next loop prints 40 lines, then another, etc.
(In Quadrant 4) 3, -4 it would be 3 over (to the right) so it's at 3, then 4 down and each downward movement is 40
That gets us at pos$(123) in array land
So I have 1600 arrays and it's annoying to count and add them
Also, the print loops change the color accordingly and I've set up a field of view system
Now... If only I had the ability to make up a competent combat system *sigh*
In mine (done in BASIC)
I used an array to store the dungeon then printed them out
Walls fill the array and floors are carved out
If you, say, push "d" then the program checks to make sure d + 1 does not equal a wall (and would begin combat if it was an enemy)
Is that what you did?
kidersx 2 years ago
Yes :3
XXLoneX0XWolfXX 2 years ago
how do you make thats sort of walls in the game?
TheEventMaker 2 years ago
Theres two grids - the physical grid you see and the collision grid, the physical grid is what you see while the collision grid stops you from stepping into them, its complex.
There are variables for the player's X and Y,
if X + 1 is a wall moving in that direction is disabled.
It took me a looooooooong time to get it right.
XXLoneX0XWolfXX 2 years ago