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Fight night round 4 the way it was meant to be played

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Uploaded by on Mar 9, 2011

I'm playing Ali and Robinson
A.I. is on GOAT with max off / def awareness - 1 off the top for output
hand speed increased slightly
damage increase - more power and physical damage to promote stuns then balanced off with a slight increase in boxer toughness
counter window 0
stam increase for short term authenticity it does make the long term unbalanced but better then default
all boxers have REAL custom stats
-tapped in one sitting

i play online so I'm not used to fighting the AI but i was impressed by its methods, i expected it to use cheap tricks of cpu matching my input but here i find they fight with more rhythm then 99% of you hyper punching, spinning, sliding, running chumps meant

trying to show how this game is truer to the sport of boxing then its new installment. yes there is a slight delay in the controls and a generalization of movement that forces more constant punching then slight of hand but the competitive rhythm can still be found inside of this older format over the new.

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Uploader Comments (Geist452)

  • BARF

  • @RichMon1611

    Bullies

    Act

    Real

    Fierce

Video Responses

This video is a response to Fight Night Champion Sim Settings pt1
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All Comments (4)

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  • @Geist452 lol, so you know the code.....

  • lol@ round 4

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