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Uploaded by encelo on Apr 14, 2008
This demo is my adaptation of the second D3D example code from the ShaderX2 chapter titled "Real-Time Depth of Field Simulation".No MRTs, 4 FBOs, 5 passes and separable Gaussian blur.http://encelo.netsons.org/programming/opengl
Science & Technology
Standard YouTube License
Thank you for the appreciation. :-)
Have a look at the high definition version on my Vimeo page.
encelo 3 years ago
You're using z-depth I see. Nice one.
croakacola 3 years ago
This is neat~
Tech demos are always fun. :D
LusikkaMage 3 years ago
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Thank you for the appreciation. :-)
Have a look at the high definition version on my Vimeo page.
encelo 3 years ago