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GLSL_DoF2

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Uploaded by on Apr 14, 2008

This demo is my adaptation of the second D3D example code from the ShaderX2 chapter titled "Real-Time Depth of Field Simulation".
No MRTs, 4 FBOs, 5 passes and separable Gaussian blur.

http://encelo.netsons.org/programming/opengl

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Science & Technology

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Standard YouTube License

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Uploader Comments (encelo)

  • Thank you for the appreciation. :-)

    Have a look at the high definition version on my Vimeo page.

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  • You're using z-depth I see. Nice one.

  • This is neat~

    Tech demos are always fun. :D

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