SOCOM: Combined Assault - Dragonfly

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Uploaded by on Sep 20, 2009

This mission is a HUGE pain to do quickly. So many things went wrong that I included some outtakes at the end to show off some of the stupid things that happened. My personal favorite is probably the first one though. "Super jump! ARGH! *Faceplant*"

The objective is simply to place satchels in three different places. Sounds easy enough, until I note five important things:

1. After the second satchel, an enemy pops up who seems to have totally awesome aim. It's like some enemy from the higher settings of SOCOM 1 jumped into a teleporter, just to mess with me.

2. The dude near the water on the way to satchel drop 3 is similar to the other guy. He's a bit less awesome though.

3. An enemy helicopter is in the air, thanks to the Rambo tactics. It has guns. BIG guns. It also has good aim, so you can see where this is going.

Fun note: I checked how quickly Specter died once (from the helicopter's gunfire, I'm sure). It took his HP about 24 frames to completely drain from the spot I checked. His HP wasn't completely full at the time, but it was close enough that it hardly matters. Also, he's wearing body armor to reduce damage! Yikes.

4. At some point during the mission, in comes...a second helicopter. Fun times.

5. The jump I try to make in the first outtake was part of my old plan. Specter is actually capable of taking a major shortcut by jumping up there, but I had a lot of trouble doing it. I eventually gave up on the shortcut, because it wasn't worth the frustration. Saves maybe 5 - 10 seconds?

About the video though, I should note that smoke grenades seem to be a runner's best friend. Enemies seem to lose all kinds of visibility the minute one hits the ground, so I don't even need to wait for it to puff up. They also don't add any load to your pack, so you can't possibly be slowed down by bringing them.

Also note that getting shot while placing a satchel tends to cancel the animation entirely. This is useful for moving faster, but you have to be careful not to take too much damage. Getting hit too hard in a short time span causes Specter to either kneel in pain, or simply move slowly for the next few seconds.

The only other thing worth noting is that the final outtake shows a super jump. This happened at least twice during my attempts, thanks to some strange luck. Getting hit hard while jumping seems to cause it, so I don't know if this is just a different form of claymore jumping. (I've never gotten a claymore jump to work, by the way.)

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Gaming

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All Comments (6)

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  • oh the memories. seems like 6 years ago lol.

  • u can see here he plays this game all day.

  • esperando uma resposta

  • por favor me digam como liberar essas armas não consigo

  • como qe libera as armas ?

  • lol faceplant

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