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Terrain System demo

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Uploaded by on Jul 7, 2010

May not seem much but theres a lot going on in here I just didnt feel like changing the code just to show case all the features

Features:

camera stays always withing the level boundaries no matter the zoom level or the scroll position , y dinamically adjusts itself depending on the current level size

horizontal background parallax the system can load many (havent tested the limit) layers and each can be assigned a scroll speed for a neat parallax effect

the foreground (terrain) is procedurally generated based of a collision mask a texture patter and a detail texture (grass)

the level system also can destroy the terrain in realtime more of that in an upcoming video

Category:

Science & Technology

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License:

Standard YouTube License

  • likes, 7 dislikes

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Uploader Comments (EvilNando)

  • do your own hard work kid

Top Comments

  • @JunezNation If you dislike someone's work, do it yourself and see the outcome.

  • i know the music...

    its from super mario galaxy

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All Comments (31)

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  • @microminers No, this was programmed in C#.

  • It looks kinda like worms. Pretty cool!

  • Do you use a program called "DarkBasicPro" or something of that nature?

  • dang, I can't even get a terraria/minecraft-like way to generate terrain working! I don't quite understand arrays fully yet.

  • Please, can you post the source code or download link?. Thanks!

  • Lovely music omg :D

  • I finally got xna to work.

  • @TheEventMaker I suppose that this is C# with XNA

  • @EvilNando I made something like this in game maker (except WAY more pixelated). The generation or the terrain works fine, except that it the fps goes way down.

    But enough of my work.

    I think that you did a good job.

    Btw, what did you use to make this?

  • Worms? IS THAT YOU BROH? Good job dude. õ/ One day I will make some shit <3.

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