unity3d texture experiments

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Uploaded by on Oct 30, 2009

This time I'm seeing how easy it is to edit your textures, I simply opened the file in photoshop, made my changes as a psd ,saved the file & it was automatically updated in unity. How easy is this? I'm enjoying experimenting & look forward to getting to a point where opening the documentation is necessary. This is cool stuff, thanks again unity3D guys!

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Film & Animation

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  • how do you put textures??

  • yup, unity seems pretty straightforward on content.

    From my experiments, it is better have those labels "ecu" as separate textures.

    so you can place them interactively and still have good res and retain tileable textures for the walls.

  • @TymaxBeta the Unreal ENGINE costs a million dollars, the UDK is free... there is a difference. Source is a weird story, as I have found many sources saying different things, but a friend of mine, who actually did research on a bunch of different game engines, found out that it was more expensive from valve. Whether he is correct or not, I do not know...

  • @steamisM50 your wrong, the source engine is in the 25 thousand price range, and unreal doesn't even cost anything to license if you wish to allow them a small amount of your profit...

  • @steamisM50 could you show me where you pulled these statistics from ?.

  • @franklynd Unreal engine is about 1 million USD, and the Source engine is even more. So yes, million dollar range....

  • @steamisM50 million dollar range ? . what ? .

  • still pretty high to me which is why i keep deleting

    and downloading the free trial over and over till i've finally got

    the game up and ready. then finally put the file in a disc, move

    to a computer with the full version and do all that publishing stuff.

  • @mechanoid11 ummm, unity pro is 1500, and 1300 (or is it 1200?) if you preorder Unity 3.0. How is that high? Plus. 4 grand for a game engine is CHEAP! Most game engines with as high of standing as Unity, are in the million dollar range.

  • @KrazyKain Yes, pro version because you can see the water refracting and that's a feature only available in pro. Other then that it could run on the free version because the shadows are baked on and are not real shadows. Plus this is a tutorial level, anyone can get it, it's free on Unity's website.

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