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Pixil.info - iPhone Dev Texture Tips - Baking Lightmaps in Maya 2010

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Uploaded by on Feb 8, 2010

Coming up on this episode of Pixil.info,
Optimize your iPhone games performance by Baking Texture LightMaps using Maya 2010.

So today will be using Maya Baked Lightmaps to speed up game performance. The trick is getting fewer texture draw calls by baking your shadows into the texture.

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Howto & Style

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Standard YouTube License

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  • awesome! this video really helps!

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