Tom Clancy's endwar is a real-time tactics game designed by
Ubisoft Shanghai for the, Nintendo DS, PlayStation 3, PlayStation Portable, and Xbox 360 platforms, to be released on November 4, 2008 in...
Tom Clancy's endwar is a real-time tactics game designed by Ubisoft Shanghai for the, Nintendo DS, PlayStation 3, PlayStation Portable, and Xbox 360 platforms, to be released on November 4, 2008 in North America and November 7, 2008 in Europe. A Windows version will be released at a later date. It is set in 2020 at which time World War III is ongoing.
In 2011, the United States and the European Union sign the historic SLAMS (Space-Land-Air Missile Shield) Treaty, agreeing to co-develop technologies for a comprehensive, interlocking anti-ballistic missile system. Left out of the treaty, Russia accelerates development of its own system. SLAMS is activated in 2014. The US and EU launch test salvos against each other, which the SLAMS weapons completely destroy. Emboldened by the success of the tests, the US and EU pronounce "the end of strategic nuclear war," and the world celebrates a new age of peace and security. However, in 2015 it is found that major oil companies have overstated the amount of recoverable oil reserves. Energy security becomes the explicit priority of governments around the world. Russia, being the world's number one supplier of natural gas and crude oil, has its economy skyrocket up with the energy crisis, spending its oil profits on modernizing its armed forces and utilizing its new-found power to influence world events. A nuclear war occurs between Saudi Arabia and Iran in 2016, killing 20 million, further compounding the energy crisis and greatly destabilising the nations of Europe. With crude oil now at 800 dollars a barrel, the alliance of individual countries of the European Union are forced to band together to consolidate political, economic and military power in the face of growing global security, environmental and economic concerns. Morphing to become the new superpower of the "European Federation" (EF) in 2018, most of the wealthy Western Europe is now recognised as an independent state in its own right. Britain and Ireland decline membership while Switzerland remains neutral. Relations between the US and EF are not exactly warm- each regarding the other's power as a threat to their own, the now fractured former allies embark on a costly space arms race with each other. The militarisation of space reaches its peak in 2018, when the United States reveals plans to launch the "Freedom Star" space station into high orbit by 2020, in an effort to regain its position as the premier world superpower. While partly designed for civilian research purposes, the station will also house three companies of U.S. Marines, who can deploy anywhere on Earth within 90 minutes. International reaction is extremely negative, to say the least. The EF and Russia in particular despise the development, seeing it as a way the US could use to neutralise their portion of anti-ballistic defences and upset the balance of power. They withdraw from the already divided NATO in protest. In 2020, when the final module of the Freedom Star is set to launch from Kennedy Space Center amid international outcry, it comes as little surprise when a group of terrorists attack the launch site. In investigating the source of the attack, the US, the EF, and Russia find themselves at odds, rolling with unstoppable momentum toward full-scale global war.
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Engineers and riflemen serve different purposes. It is stupid to even have a debate. If you think engineers are over all better than riflemen then I welcome you to attack a squad of riflemen with nothing but engineers. Also riflemen can deepstrike, Ive won battles while only deploying riflemen that way. Every unit in this game has a severe weakness so there is no greatest unit. You just have to use them smart.
exactly just dont have your engineers on uplinks posing as rifleman or you will def lose the battle i call out 1 engineer unit to upgrade the first and closes uplink
My Riflemen are the highest rank units i have but my engineers are the ones with the most upgraded abilities. The engineers in the end are better than the Riflemen, they have more upgrades and are better for defending just about anything, while riflemen can only defend themselves and secure uplinks faster than engineers but they suck when it comes to upgrading uplinks
the riflemen beat the engineers, and the riflemen are good against any unit when in cover (except tanks) and they run faster for long distance uplinks, they also can take more punishment... your argument is debatable.
you are right it is debatable...but the engineers can take out armor way faster than the riflemen, so they dont really need as much armor as the riflemen. They (riflemen) are faster at securing uplinks, but it comes to securing uplinks i'd rather have a squad of riflemen runing around securing uplinks and engineers in transports upgrading. I agree though that this is a great game.
i had a 3 star rifle man go uup against a 4 stripe tank my rifleman won it they had red health but i took his tanks and the rifleman unit he tride to take the uplink from me
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can kill Transports,Force reacon 1 riflemen, and gunships and pretty good at holding uplinks.
Engineers are technally supposed to be use in a match like Assault. Engineers can pretty much take down any thing in the game but weak to riflemen.