Alert icon
We're changing our privacy policy. This stuff matters.  Learn more  Dismiss

Zbrush retopology tutorial

Loading...

Sign in or sign up now!
Alert icon
Upgrade to the latest Flash Player for improved playback performance. Upgrade now or more info.
1,926
Loading...
Alert icon
Sign in or sign up now!
Alert icon

Uploaded by on Jun 25, 2011

A quick tutorial on how to retopologize using zspheres in zbrush.

I hope you find it useful.

  • likes, 0 dislikes

Link to this comment:

Share to:

Uploader Comments (pmlomb)

  • I agree with the other viewers who said it was clear and easy to follow. I actually learned something from this. Please post some more. I think the key really is to keep things simple, and then perhaps to add more involved examples that build upon simple ones. Thanks.

  • @stretch654 Cool, thank you. If you have a suggestion for a tutorial, feel free to drop me a pm about it. I'm glad that it's helpful and easy to understand.

  • This video is great in its simplicity and clarity. Thank you for this.

    There are a LOT of zBrush retopo videos but they are either unclear, too unnecessarily long or don't really teach you anything (except show the uploader retopologizing); but this one is to the point and clear.

    Looking forward to more videos from you, and for more advanced topics. Subbed!

  • @funmeister Thank you very much. It's for that very reason I made this tutorial.

  • Thank you so much for this tutorial! I have been everywhere on the internet, and this is the video that finally tied all the info together so I could understand retopology.

    I was wondering, is there no quick way of doing this for a full character? Basically I'm going to make a very high poly mesh, then make new topology for it using your method. Do I have to do this fully manually? Also is there a way to project the new topology onto the original mesh, but still keep the low poly new topo?

  • @sebcastilho I'm not 100% sure if you can project topology, but the way i show in the tutorial works for me, I've recently done a cowboy head sculpt that I started in Sculptris then retopologized and further detailed in zbrush, it worked out well and I'm pleased with the result. Have some patience, it's worth it in the end.

see all

All Comments (9)

Sign In or Sign Up now to post a comment!
  • @stretch654 and to have anice machine, dots more dots...

  • THank  you so much. This method is so smart

Loading...

Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more