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Frag Movie - Wireframe effect test

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Uploaded by on Feb 22, 2010

Okay, so this is a sample of an effect created for a frag video. There are some whitewalls and noise effects in here but the main focus was creating a "scrolling wireframe" type effect. To create this effect, you are going to need a wallhack with wireframe/whitewall, and professional video editing software such as Adobe Premiere pro, Vegas, or Final Cut pro. Whitewalls made the enemy players solid looking. This can be done in any game that has demo recording and a wireframe hack. Important: You can use hacks that are detected, it doesn't matter since you are only using the hack while viewing the demo and it won't be detected, just remember to remove it before you play again. I don't remember exactly how it was created but here are the steps:

-Record your base video, and then load the hack and rerun the demo, recording the same footage in wireframe with the same exact FPS and settings. Make sure you set the wireframe to have a black background.

-Create a *Gradient* mask that will only show a thin horizontal piece of the screen. It's important that the edges of the mask are a gradient edge, otherwise it will just filter a block line across the screen. I believe you want to make a black colored mask. I created the mask in photoshop the imported the image to premiere.

-Next you have to make that mask move. Move the origin of the mask vertically up or down over a period of a few seconds, so the mask "scrolls". This is done differently depending on what editing program you use. To get the scrolling effect to repeat, can either manually copy-paste the vertical motion many times, or if you know how, make a nested sequence so the same motion can repeat as many times as necessary, then drag that nested sequence layer over the wireframe. Attach that sequence to the wireframe layer so it masks it (alpha channel).

- You can repeat the same step with whitewall, or really any other effect you like.

-Put that effect layer over your original footage and sync it up with the "normal" video. Then you need to set the properties of that layer so that it ignores the black background of the wireframe when it is overlayed on the regular footage. Unfortunately I don't remember what layer mode you want, it might be an alpha-channel mask, or 'overlay', or luminosity. It's very important that it syncs up well, otherwise the wireframe won't line up with the actual video!

Last tip- Because it's going to be near impossible to get the fraps of the wireframe to line frame-for-frame perfectly with the original footage, record the original at 25% speed and at the max framerate your computer can handle. 60 FPS should be enough. Then in your editor, speed it up to 400% and turn on frame-blending. It will look amazingly smooth and any slight difference of frames won't be noticeable.

And there you have it, a scrolling wireframe type effect.

Category:

Film & Animation

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Standard YouTube License

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  • @IIxGoDZzxII just because you like the pussy chav shit.

  • @CODtigr cod4 is far different from cs1.6

  • everyone Type "Won" Before youtube.com to win a prize

  • so how would i do this for COD4 PC?

  • Woah.

    Wallhacks have a pure purpose, that's actually kinda cool.

  • nice clipse!

  • nice

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