ShackRPG - Tile Engine, Audio Engine, and new maps

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Uploaded by on Jul 24, 2008

ShackRPG Engine has been given a re-write to more closely resemble that of the Microsoft RPG engine. I did this primarily to show beginners (of whom I am as well) what can be done in their engine with a little research, some imagination, and a lot of work.

This video is a progress video of my work on this engine, and with a demo nearing completion, I hope it helps motivate others to play around with it.

Blog can be found at; Http://www.CraigGiles.com

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Entertainment

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Standard YouTube License

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Uploader Comments (zettik)

  • I've changed code repositories, so when I have the demo fully playable i'll re-upload it. Its mostly just an offshoot of the XNA Rpg Engine from Microsoft but some parts heavily modified or stripped down. I have a few ideas for a battle system I want to use, since I think the traditional 'real time / active time' systems are boring after a little while :(

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  • @sutasman Fair enough - so I recognized the art assets and assumed the same engine. I've been playing with the engine since '08. I've been using XNA longer. I think they released the version of XNA that supported Zune around the time they released the RPG toolkit which is the reason I did a port myself so it would run on Zune. I've seen those assets in my sleep which is why I said I recognized them.

  • @soshimo: So you went and looked at the source code I assume. Fair enough. And to your other comment, I've had the RPG starter kit for months, I know what it looks like, and I know the graphics are exactly the same as in the vid (minus Chrono :p). I'm just saying theres no way you could recognise the engine just from the video.

  • @sutasman from the author zettik: Its mostly just an offshoot of the XNA Rpg Engine from Microsoft but some parts heavily modified or stripped down.

    So, yeah, I recognize it.

  • @sutasman Download the .Net Adventure Kit. Build it. You will see. I have ported this code to Zune. Even the art assets are the same.

  • @soshimo: how can you recognise it? its simply a loading screen and graphics, which give away absolutely nothing of the engine underneath...

  • No scrolling screens/maps?

  • the Grandia battle system never got boring for me

  • Looks great. I recognize the Rpg engine! I'm actually working on a Zune tile based game as a POC and am planning on creating a sports game using some AI libraries I created (for the Zune). If you would like to collaborate or share ideas drop me a line. Great work!

  • Awesome, character movement looks very organic and actually took the valor too look through the example's code.

    I just went alt+f4 at the first 50 lines

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