Animation and Scripting (Initial) for Overgrowth - Wolfire Games

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Uploaded by on Feb 8, 2010

http://blog.wolfire.com/ The scripting system is in, and our Phoenix Engine technologies are starting to work together. This video offers a brief demonstration of just how easy it is to merge custom animations with custom scripts.

  • likes, 6 dislikes

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Uploader Comments (WolfireGames)

  • Will we be able to use the tools to customize when the game releases? :D

  • That's our plan. Because we're using our own engine, we can just bundle our editor suite directly with the game.

  • What are the scripts written in?

    AS?Lua?C#?

  • We are using AngelScript because it's very similar to C++.

Top Comments

  • You should close Robbert's mouth; it looks kinda creepy...

  • looks like he is floating. like he has no weight to him

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All Comments (67)

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  • Just wondering, when you are scripting, is there any reason to use a floating point 0.00-1.00, rather than int 0-100?

  • Will you be able to make a FEMALE rabbit?

  • So one day this game will be in Humble Indie Bundle riiight? :o

    (DO WANT IT! )

  • Loled*

  • "He's been possessed by the devil" I oiled so hard

  • Will you guys be licensing your engine upon completion as well? I'd really like to make a medieval rpg with this engine.

  • I like the creators of this game there ot like all serious and are like 'OK WE NEED TO GET TO WORK NOW!' they have fun with there game

  • what programming language is this made in?

  • How much code did you write for this editor!?!? ITS SO EPIC!

  • So cute! I want A RABBITTTTTTTTTTTTTTTTTTTTTTTTT­T

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