Read me first!
***For HQ viewing, type &fmt=18 at the end of the url.***
If you're having trouble viewing the subtitles I suggest you view it in HQ, since YouTube killed the original lol
I hope y...
Read me first!
***For HQ viewing, type &fmt=18 at the end of the url.*** If you're having trouble viewing the subtitles I suggest you view it in HQ, since YouTube killed the original lol
I hope you enjoy this one -- to me this video is my best so far, in terms of content (combo's and audio) and editing (special thanks goes out to TopAliasGear for some precision editing ;) ). Also, further special thanks goes out to MarcNus and jynx for their assistance. In conjuction with my other two Hwo combo vids, I'm pretty sure I've covered every combination, as long as you mix and match launchers with juggles. Some of the combos I've seen before, but most of them are of my own creation or one's that I haven't seen yet. So, enjoy!
Since not many people read the description, I've added the meanings to some of the notations, including some extra information if the combo needed it. Due to popular demand, this combo video has been released with the standard convention, and the use of a mid-size character instead of Marduk (except for the big character combos).
If you don't know the standard convention (for the Tekken n00bs, don't stress it takes about 5mins to learn), go to www .tekkenzaibatsu. com and click on Legend at the top. I've provided what's in the video below:
1 = Square 2 = Triangle 3 = X 4 = Circle e.g. 3+4 means X+O
f = Forward | F = Hold Forward b = Back | B = Hold Back u = Up | U = Hold Up d = Down | D = Hold Down e.g. d/f means down-forward | U/F means hold up-forward n = Neutral
+ = At the same time ~ = Immediately after * = Push and hold the button _ = Either/Or : = Requires Just Frame input, i.e. timing needs to be precise.
If you got any questions, or would like a copy of the move list, PM me as usual and if you're nice enough I'll send it to you ;P
JFSR tip: Just Frame Sky Rocket, as opposed to the Sky Rocket, is several frames quicker and safe when blocked. The correct notation is as follows: f,n,d/f+4 = JFSR First thing to make sure is that you get the neutral after the forward, which should be easy enough. The most important part is the next step: making sure you hit the 'd/f' and '4' at the EXACT same time. With practice you will get it. You'll know when you do it when you see the 'blue sparks', which is why some call it the 'blue sparkle' kick. You should get to know it well; not only is it faster but it offers 2 more damage and it's much cooler lol.
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Dear Mr. n0lsk1. I cannot hit anything after the first 3~4 in pretty much an jfsr combo. I'm not quite sure when I should do the 3+4, 3~4, so i'm sure its my timing thats throwing me off, but when exactly should I do it?
Yeah, thats what I was having trouble with. I wasn't sure when I should have hit with the 3~4, and I never seemed to be able to hit after. I occasionally land a 2 after the f, then a f+3,u/f+3,4,3. But thus far thats the most I've been able to do.
also, that tssr you did seems so much more effective than mine. I only somewhat end up behind them XD. Is that a timing issue?
I'm finding it very hard to connect the 2 in JFSR/SR, 3+4, 3~4~f, 2... is this due to the timing of when to execute 3~4~f when they r falling down (asap?) or something to do with the 2?
Its forward neutral! Don't forget that part. Also, this part is what killed me, but I was using the flat part of my thumb to do d/f, but when I use the tip of my thumb it works much better.
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Basically, do it as early as possible. Go into Practice Mode and turn on Hit Analysis, that should help too.
If you're trying to do JFSR, 3+4, 3~4, dash~ then you must SSL beforehand, even add an extra half-SSL; the combo doesn't work if you're not off-axis.
If you're trying to do JFSR, 3+4, 3~4~f, ... then just make sure you hold f after you hit the last 4.
You should get it in no time ;)
also, that tssr you did seems so much more effective than mine. I only somewhat end up behind them XD. Is that a timing issue?