Rigging an eye-set (part 2 of 3)
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Uploader Comments (RavensGawkStudio)
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All Comments (15)
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@RavensGawkStudio Thanks, I'll check that too.
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@RavensGawkStudio i've just put in an extra bone and now it works, thank you soo freaking much!
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@Tripodsantonio I dont know. I would suggest re rigging and watch your parenting structure. Patience...
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@mitwinx make it work. Maybe by adding several points along the shape of the eye? It is a lot of trial and error.
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I see the problems or non responses to some of the bones u set,this is a common problem and real mind boggling for a biginner,i guess u just keep fiddlin till u get it.Nice tut,a different approach,thanks!
RATHAHONNI 2 days ago
@RATHAHONNI It takes a lot of patience. There are many ways to achieve the same results and there is always room to improve on everything. Keep at it!
RavensGawkStudio 10 hours ago
Thanks for the tutorial. I am playing with a cartoon character where each eyeball and eyebrow would independently do wacky things. Would you then simply add separate bones to each side of the face? What happens when you want things to move together then? For example, I normally want the pupils to move together but if the character is bonked on the head they might shake and move in different directions.
Thanks!
martin05rc 1 month ago
@martin05rc you can try making another eye-set in a different layer where each eyeball is independent and switch them on and off where you want them to go goofy.. just copy and paste the eyes you made into another layer and then change the bones and whatnot to suit your needs..
RavensGawkStudio 1 month ago
@RavensGawkStudio I'll try that, thanks. I wish there was something like switch layers that actually interpolated to the various positions. For example, I am creating switch layers to have the eyes look left, right, up and down. They instantly move there of course. If I want to smoothly move to these position it seems that the only way is to actually move the geometry there in the timeline. What I've been doing is to use a hidden copy as a reference so I can always move to the same place.
martin05rc 1 month ago
@martin05rc there is also a way to make bones wiggle.... "springy" might work to assign a bone to an eyeball and go to bone dynamics under bone constraints and play with the settings there.
RavensGawkStudio 1 month ago