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3d Monster Maze

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Uploaded by on Jul 23, 2007

A quick round of the 1982 Sinclair Timex ZX81 game of the same name. Hugely nostalgic - this was definitely the first computer game that ever scared me, and probably the first one I was addicted to.

Ah, halcyon days.

As blogged here - http://ian-d-smith.me.uk/07-2007/3d-monster-nostalgia/

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Uploader Comments (smithi1)

  • did the origional zx81 have just 1k of memory - thats how i rember it - and if it did - this game was written in 1000 bytes - i was always amazed by that

    thanks for uploading man - i had an atmos myself - great memorys - simple text adventures that let the imagination go insane

    cheers

  • @adrianokeeffe Actually, I think you needed the 16k RAM Pack for this, so it would have had to fit in 16384 bytes, which is all you should need for anything really :)

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  • Hard to believe you almost didn't see this type of gameplay 'til Amnesia: Dark Descent...

  • @dfarmbrough Midi Maze, Hovertank 3D, Catacomb 3D and Wolfenstein 3D would like a word with you.

  • @jeremysart lol you felt it too eh ;)

  • wow that was actually pretty scary :)

  • @adrianokeeffe yep 1k. i remember programming space invaders in 1k. took a lot of optimizing

  • @revcom301 too late for that

  • @sedativechunk, it was lame and boring, you're not wrong, but it was an important step in the development of computer games. In buying this game I realised I was investing in the future. 11-years later I was playing Doom.

  • @smithi1 yes, 16k ram was needed. I paid £64 for the ram back in the day, although I could have got it cheaper mail order. Got this game at the same time. The fun didn't last long, but it was a real novelty to navigate around in '3D'.

  • @sedativechunk

    That's because you're a stupid dumb kid.

  • @chrisinmainz

    Much more powerful processor and memory, though.

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