Blake Character Rig Overview
Uploader Comments (thatstudio)
All Comments (15)
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Best - Free rig - EVERRR.....
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i got it working by changing the version from 2008 to 8.0 by opening it in note pad and saving it before opening it in maya 8.0
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hello, i have " Maya 8.0 " i tried to open this rig but i get an error:
"Errors have occurred while reading this scene that may result in data loss. Please check the Script Editor for details."
i looked in the file>open scene>options but did not see anything to "ignore version"
can you please help me to get this working?
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Great rig!
A couple of things that would make life much easier for animators.
- A "look at" option for the eyes.
- A way for the head rotation to be independant of the body rotation so that when the body moves the head stays rotated at the same angle no matter what the body is doing.
Apart from that, this is the best free rig I've seen. Thanks so much for making it available.
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Bravissimo!!
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Thanks for this free rig. It looks great.
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Thanks to people like you people have a chance at animating. Very much appreciated.
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Hi Mariano-
Thanks for the kind words. Yes, Blake should work fine with Maya 2008. Just go to File>Open Scene... (Options) and make sure that "Ignore Version" is checked.
Best,
Jason
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Hey I have downloaded the rig, but I have some problems...my Maya version it is 2008, did you know if there is not a compatibilty?
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Baskin this is awesome! Totally gonna use him for practice. See ya in class next term :P
-zach
Wow!
Superb rig man. Congrats!
Would you mind telling me how to edit the scriptjob (?) in order to keep the space switching functionalities whene referencing the character please.
I have no idea what to do and I want to use the rig so bad! :)
Again, thank for sharing this rig with us. It simply rocks.
Dieudo92 2 years ago
Go to Window>Animation Editors>Expression Editor and choose Select Filter>By Script Job Name...
Select the Script Node named "blake_FKIK_SpaceSwitch_script Node" and edit the second line of the script to match your import prefs:
For example:
global string $prefixName = "";
could be changed to
global string $prefixName = "blake_v1:";
Click "Edit" and "Test Script."
Be sure to modify a separate script node for each character you import or reference.
thatstudio 2 years ago
Thanks for the kind words, everyone!
I'm using Maya 2009 in this video, but this rig should work on earlier versions of Maya as well (though you may need to modify the ASCII heading before opening).
doc109, you might check out the Digital Tutors or Gnomon DVDs for more information about skin weights.
Best,
Jason
thatstudio 2 years ago