Test Drive 2 - The Duel

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Uploaded by on Dec 11, 2008

The Duel: Test Drive II is a cross-platform racing game developed by Distinctive Software and published by Accolade in 1989. It is the second entry in the Test Drive series of video games.

Like the original Test Drive, the focus of The Duel is driving exotic cars through dangerous highways, evading traffic, and trying to escape police pursuits. While the first game in the series had the player simply racing for time in a single scenario, Test Drive II improves upon its predecessor by introducing varied scenery, and giving the player the option of racing against the clock or competing against a computer-controlled opponent.

The player initially is given the opportunity to choose a car to drive and a level of difficulty, which in turn determines whether the car will use and automatic or manual transmission--the number of difficulty options varies between gaming platforms. Levels begin with the players car (and the computer opponent, if selected) idling on a roadway. Primarily these are two to four lane public highways with many turns; each level is different, and they include obstacles such as bridges, cliffs, and tunnels in addition to the other cars already on the road. Each level also has one or more police cars along the course.

The goal of each level is to reach the gas station at the end of the course in the least amount of time. Stopping at the gas station is not mandatory, and one could drive past it if inattentive. The consequence of not stopping results in running out of gas, a thus losing a car (life). The player begins the game with 5 lives, one of which is lost each time that the player crashes into something. If the player completes a level without crashing or running out of gas, then he or she is awarded a bonus life. In addition to losing a life, crashing adds thirty seconds to the player's time. Cars could crash into other traffic or off-road obstacles such as trees; they could crash by falling off the cliff on one of the mountain levels, or they could sustain too much damage by staying off the roadway for too long on the flatland levels. Players could also lose a life when using a manual transmission by redlining and consequently blowing the engine. Crashing into a police car instantly ends the game, regardless of the number of lives the player has left.

Police cars appear in every level, and if the player is driving faster than the speed limit when encountering one of them, the police car will follow in pursuit. If at any point while being pursued the police car is able to pass the players car get in front of it, the player is forced to pull over and receives a ticket stating the offense and the speed of the vehicle. While this doesnt cost the player a life, it does take away valuable time. Players can avoid being pursued by police by slowing down before encountering them, anticipating them through the aid of a radar detector, which comes standard in all vehicles in the game. (extracted from wikipedia)

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Uploader Comments (Subypowa)

  • This can't be the pc version.... Even the Snes had better sonund. It's driving me crazy listening to this lol! Never seen the pc version but pc owns snes

  • @rundownaxe Believe it or not it is , remember back then Adblib had released the very first Sound Card for the PC less than a year before this game came out. So pc games played sounds thru the pc speaker which most of you haven't ever heard.

Top Comments

  • just love this game!

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All Comments (18)

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  • @Subypowa what was yere reasction to 1:44 (the 2nt cop)

  • The Amiga version of this game was fantastic.

  • right now its no game but back then before most you were even born, this was the best game out there!

  • This is the PC version, the one I played. Got to admit the other platform versions are better though, especially sound wise.

  • junk quality c'mon

  • the best sound and graphics was the amiga

  • i don't even call that a game lol

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