RTS A* Pathfinding with squads

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Uploaded by on Aug 15, 2011

Time sliced Pathfinding using the A* algorithm, with multi-threaded requests, re-planning intervals and path smoothing. Formation patterns and breadth-first search (BFS) used for finding the nearest valid target positions for squad members.

Programmed in C++ using the C4 Engine. This level is just for testing only!

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Gaming

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Standard YouTube License

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Uploader Comments (y4ure)

  • nice

    now if you just give us the source code

    and tell us which library you used (DX or OGL)

  • @ahmednematallah Thanks. Uses C4 Engine which uses OpenGL :) Sourcecode will be available soon.

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All Comments (6)

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  • This is so cool!

  • @y4ure Awesome, this looks like a great rts, will follow this.

  • @y4ure that'd be really cool

    it looks like a neat game

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