Sonic The Hedgehog 2 Speed Run Part 4 (0:18:12)

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Uploaded by on Aug 17, 2007

A single segment speed run of the hedgehog's 2nd game for the SEGA Genesis.
Author: Joe Stanski on 08.07.07.
Hosted at: speeddemosarchive.com
Not taking credit for the run.

0:01 Sky Chase Zone
2:10 Wing Fortress Zone

A scenic walk through the clouds also does a body good. Enjoy.

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Gaming

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Standard YouTube License

  • likes, 3 dislikes

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Top Comments

  • if you think about it, every mob that he turned back into an animal in the sky chase zone all fell to their cuddly fluffy deaths 1000s of feet below.

  • I always get a sense of vertigo when i reach the Wing Fortress. But, anyway, keep it up!

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All Comments (51)

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  • @Yoritoshi He's able to keep his combo count if he doesn't jump/move to a new surface (i.e. grass to a bridge in emerald hill) in every level

  • i found the prepellor (pardon my spelling) glitch by accident the other day lol. the boss on the winged fortress level however, is still giving me a little trouble... any tips guys? i can beat him, but i have a bit of a struggle at times

  • Man this is bringing back memories. The music of this game is just amazing and I still remember them fondly today.

  • @sxephlI The Chickens can actually fly, they're seen flying with Flickies in Sonic 3 & Knuckles when you break open capsules that come from the sky,not sure about the Turtles, but the Squirrels can be seen jumping off the platform at the end of Flying Battery Zone Act 2 when you break the capsule which means the Squirrels are either Flying Squirrels (which I really hope is the case) or are idiots who jumped straight to their death instead of staying on a safe platform.

  • @starmandx1 *Continued* because if not they;re really dumb for jumping off in the first place because Sonic had already chased Robotnik (I do the Princess Toadstool thing with his name calling him Robotnik in old games and Eggman in newer ones like Mario fans do with Peach's old name concerning new and old Mario games) out of his Flying Battery fortress and there was a platform where they would be safe but chose to jump off it to their death like idiots(unless th're flying Squirrekls like I said

  • @starmandx1 The chickens can actually fly, in Sonic 3 & Knuckles you can see them and the flickies flying in the air when you open the capsules that come from the sky rather than the ones on the ground, can't say much about the Squirrels and Turtles though, but the Squirrels didn't hesitate jumping off the platform that was at the end of Flying Battery Zone Act 2 in which case I'm assuming (and hoping) that they are flying Squirrels because if not they're really dumb for jumping off *2bcont.*

  • So Sonic is able to keep his combo count at SCZ if he doesn't jump. I never noticed that. =O

  • lol at 2:18 .... Sonic: Screw the flames! With speed on my side, I AM IMORTAL!

    lol at 3:03 ...NO! he slowed me down in this small space! LASER WILL HURT ME! (zap) AAAGH!

  • @sinisterhunter But you can see they are all birds.

  • Here it's my playthrough of Sonic the Hedgehog 2.

    Collecting some rings and testing the speed.

    I'm playing without the use of glitches.

    If you like, subscribe for more.

    watch?v=zlugZottmVA

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