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Indie games, Skwug, Crescendo Symphony )( XNA Roundup #28 part 1

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Uploaded by on Aug 1, 2009

Indie games are hip, community games are gone, Skwug makes us go weee!, and Crescendo Symphony brings some international flavor to the Xbox Indie games catalog. This is part 1 of 2. Carlos from mevio is our guest, check out the mevio tech blog here: www.meviotech.mevio.com Episode sponsored by Godaddy, use the code XNA20H when you check out to get 20% off hosting.

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Uploader Comments (nicktheduderino)

  • let me tell you something those japanese indie gonna be very hard

  • haha true, thanks for watching!

  • i wish they would translate the descriptions on those japanese games though

  • be careful what you wish for

Top Comments

  • It's worth noting that the 50MB cap was also in place for the 200 point games under the previous pricing system. It's nothing new.

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All Comments (25)

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  • @SakuraMaxx he totally should 'cause I want to play touhou game on something other than the for once or maybe a fan should make a touhou indie game because ZUN it's really hard to tell if he would ever do that or not

  • great video, planning on any new ones?? keep it up if so, awesome

  • Yeah they were referring to Touhou, but at least that one's good lol.

  • Maybe ZUN should make something for Xbox 360 Indie Games.

  • Were you guys talking about Touhou Project?

  • Holy sheyt. This new format is awesome!

    I like seeing just more than a talking head.

    I like the podcasty overall aspect ALOT.

    Great job! ++

  • so does that mean it's possible for games like miner dug deep to possibly get some updates?

  • Oh alright thanks for clearing that up^^

  • i don't think so. we can program in our own "achievements" (similar to mega man 9's built-in "challenges") but we are not allowed to use the term "achievement" as they do not append to your gamerscore.  same thing applies with "leaderboards".

  • Hey Nick, during the Skwug review you mentioned achievements? Does that mean that indie games now support achievements?

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