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Cellular Automata 1

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Uploaded by on Dec 28, 2008

In this simulation, one cell type builds roads. The roads occasionally spew colorful bits. Eater cells eventually start eating the roads. The probability that a cell splits the road is set to a constant rate.

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Science & Technology

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Uploader Comments (abelnation)

  • Would you mind sharing the rules of this CA?

  • @wiersyb Unfortunately the rules are not defined like a traditional cellular automata. Each pixel represents a cell of various types. Each type behaves a different way. Every frame, each cell updates it's state and redraws itself.

    In this simulation are essentially two types of cells: "road" cells, which branch out in the grid-like way that you see, and "fire" cells, which spread randomly, have cycling color, and fade quickly. When a road cell expires, it dies and turns into a fire cell.

  • Yup. Programmed 'em myself. I like your thoughts. You can definitely cause crazy things to emerge with fairly simple rules

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  • Is that a real computer?

  • @abelnation Ok Thanks. Nice work. The fire cells have a really good effect on the simulation.

  • Very cool stuff!

  • @abelnation I created something like this myself once. No wonder programming cellular automata is such a fun and addicting hobby.

  • You should probabily make the screen smaller, so it doesn't become that slow. Anyway, very interesting...

  • @abelnation What are the rules of this cellular automata and is this available as an app?

  • Do you make these probablistic cellular automata? thanks for sharing; these fascinate me since I believe they can give theoretical insight into a meaningful physical model of the quantum universe, Where the classical realm building blocks are the precise units of order guaranteed to keep re-emerging after each (constant rate probability) random quantum shake up of the plank cells in this game of life universe.

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