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XNA Magic Postprocessing

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Uploaded by on Jan 5, 2007

Setting up post-processing effects in XNA Magic. www.xnamagic.com

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Entertainment

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  • It's a lot easier than C++. After using C++ for almost 10 years, I'm really liking C#.

  • I can't speak for anyone else but I use XNA because it's easy. It's a very powerful framework, it's superbly documented and there are a ton of code examples online to learn from. Not to mention that C# and HLSL are fantastically easy languages to work with. At the end of the day, the easiest option that provides the fastest results is the one hobbyists and students will go for. It may end up producing a generation that don't know C++, though, pushing the market in microsoft's favour.

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All Comments (34)

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  • I 'think' you need the framework to play it.

  • I have a question, if you make a game with the XNA/C# combo, and their frameworks, does that mean that the only people that can play that game would be people who also have those frameworks on their computer?

  • I agree about producing a generation that don't know of C++, and it's a bit worrying.

    At uni we are pushed to learn C++ and how to manipulate the hardware. I've talked to people on different courses who specialise in C# and very few of them seem to understand good memory management, how the cpu processes instructions -- just typical computer sciency stuff.

    I fear that learning on an easy platform might be dumbing down our students.

    Although I still think XNA is great for what it provides.

  • i agree with you on that oone bro

  • It is a bit disheartening to see people charging for things that would be awesome if they were free but aren't really worth paying for. I know this engine is hundreds of hours of someone's work but there are no decent free products out there. And not just engines, have you any idea how difficult it is to find a good free tree model?

    It's not that difficult to produce your own custom engine in XNA with a bit of work. Reimer's terrain tutorials (google them) are a great place to start.

  • I don't blame Microsoft I blame the idiots making away with this whole XNA thing, besides the stuff on code base non of the engines are free. Even the one shown in this video costs monthly, nice way to milk the cow. I think its better to just learn the XNA framework than use something being sold and is still in alpha and beta stages.

  • ya also microsoft is good with anything computer and sony though its movies for nintendo i dont know but its popular

  • nintendo and sony aren't developer friendly, microsoft is

  • Yea, that's just fucking bitchy.

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