Fractal Heightfield Rendering Movie (higher resolution)

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Uploaded by on May 7, 2010

This is output from a fractal heightfield generator and render written in Java. It uses the native OpenGL bindings for Java via JOGL. We use the diamond/square mid-point displacement algorithm to generate the heightfield. It generates pseudo-mountainous terrain and renders them in real time in 3D using several different color schemes.

This video is displayed in a higher resolution format than one posted earlier.

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