Alert icon
We're changing our privacy policy. This stuff matters.  Learn more  Dismiss

wos v0 1

Loading...

Sign in or sign up now!
Alert icon
Upgrade to the latest Flash Player for improved playback performance. Upgrade now or more info.
354 views
Loading...
Alert icon
Sign in or sign up now!
Alert icon

Uploaded by on Apr 12, 2009

I´ve been toying a lot with XNA these last couple of weeks, breaking apart the starter kits and tutorials to see how they tick. Learning to program C# this way is very ad hoc and leaves massive fundamental programming gaps but finally I got something together worth posting.

The idea here is to make a playable real-time version of my 2002 animation project Waste of Space so the project uses a low-poly version of my old space ship fighter model and some simple geospheres with noise for the asteroids.

The Waste of Space game so far feautures: * Simple motion physics (drag, acceleration etc) * Spring chase camera (using the same basic physics) * Toon shader (which successfully mimics the look of my Waste of Space animated trailer from 2002) * Skybox background (or in this case Space box) * 1000 asteroids with randomized position, scale and rotation (the toon shader seems to be quite fast - a stress test will be done at some point to try the limit)

There is a lot of work to get this into a working game. Next up, I´m diving into collision detection, particle systems (for engines and missiles), sound effects.

Category:

Gaming

Tags:

License:

Standard YouTube License

  • likes, 0 dislikes

Link to this comment:

Share to:
see all

All Comments (1)

Sign In or Sign Up now to post a comment!
  • good going man! im into 2d stuff atm but this is hot!

Loading...
Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more