I´ve been toying a lot with XNA these last couple of weeks, breaking apart the starter kits and tutorials to see how they tick. Learning to program C# this way is very ad hoc and leaves massive fundamental programming gaps but finally I got something together worth posting.
The idea here is to make a playable real-time version of my 2002 animation project Waste of Space so the project uses a low-poly version of my old space ship fighter model and some simple geospheres with noise for the asteroids.
The Waste of Space game so far feautures: * Simple motion physics (drag, acceleration etc) * Spring chase camera (using the same basic physics) * Toon shader (which successfully mimics the look of my Waste of Space animated trailer from 2002) * Skybox background (or in this case Space box) * 1000 asteroids with randomized position, scale and rotation (the toon shader seems to be quite fast - a stress test will be done at some point to try the limit)
There is a lot of work to get this into a working game. Next up, I´m diving into collision detection, particle systems (for engines and missiles), sound effects.
good going man! im into 2d stuff atm but this is hot!
crazymanny00 2 years ago