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Uploaded by kinggentil on Oct 18, 2006
from lightwave official website
Film & Animation
Standard YouTube License
i still prefer subpach modelling even that i cannot make more than 4 point polys - its more clean and dont give u undesired results! as for cutmul clark i dont even try the modelling tools on it
golemkonty 2 years ago
Sub Division is at first a pain and requires outside -the box thinking.
But the rewards are many ,and I find most things I model have rounded edges which require a lot of polygons to do traditionally.
Now with Catmull clark I can punch in details
WITH rounded edges saving huge amounts
of modeling time!
I am concerned about translatabity with 3dMax
as max likes triangles.
will4ward 2 years ago
what a way to fuck up a mesh
thedarkallies 2 years ago
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i still prefer subpach modelling even that i cannot make more than 4 point polys - its more clean and dont give u undesired results! as for cutmul clark i dont even try the modelling tools on it
golemkonty 2 years ago
Sub Division is at first a pain and requires outside -the box thinking.
But the rewards are many ,and I find most things I model have rounded edges which require a lot of polygons to do traditionally.
Now with Catmull clark I can punch in details
WITH rounded edges saving huge amounts
of modeling time!
I am concerned about translatabity with 3dMax
as max likes triangles.
will4ward 2 years ago
what a way to fuck up a mesh
thedarkallies 2 years ago