2D platformer tutorial (darkGDK) part 4

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Uploaded by on Aug 16, 2010

This is the last planned tutorial in my new series. I am, however, taking any tutorial requests that further this game. Thank you for watching these videos :)

also sorry for the awful audio in this one, my mic broke :(

you can purchase the fully documented source code up to this point in the game here for only £1 :)
https://www.paypal.com/cgi-bin/webscr?cmd=_xclick&business=wicker101%40ho...
I will email it to you upon purchase
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Uploader Comments (pqowieuryt101)

  • thnx for the tutorial, im getting th error "player" undeclared identifier. and i cant find where you declared it

  • @spiderman1321 I declared it globally right under where you include the header files.

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All Comments (10)

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  • can u send me the code?plz

  • plz tell me the jump function

  • How about you guys make them yourselves he's teaching us how to do it. I'm sure you can figure out how to add your code to do what you want. Thats the fun about programming anyways :-)

  • please do more

  • These were VERY useful. thank you ! :]

  • iphone game like froggy jump, papi jump etc)

    3) Would it be possible to make a scoring system, where you pick up coins or something to score points.

    Those are just a few requests, and I bet I'll come up with more eventually =P

  • Wll, first of all, yes I did find these tutorials usefull =]

    I have a few requests though...

    1) Could you explain how to make the levels progressively 'harder' (so less blocks coming later on in the game, while still being possible to jump to a next block)

    2) Right now, it's possible to jump 'out of the screen'. Wouldn't it be easier to change it from a block-moving game to a player-moving game, where the player is always in the center, and he is moving up in the level? (same principle as...

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