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Uploaded by ludosophist on Jun 1, 2007
Crawford describes what nessecary for characters in games, then describes the business and marketing conditions of the industry as being oppressive to that kind of experimentation. This was in 1992.
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this is where it gets a little wacko
karmacop911 2 years ago
"I had to call up Brian Moriarty and get hints for LOOM!"
Loom is a 1990 LucasArts adventure game by Brian Moriarty.
salient47 2 years ago
at 8:15 he says, "I'm so bad at this ..... I had to get hints for " what? I cant understand what he's saying
ak47oooo 2 years ago
the language of emotional characters? Hmmmm
Liamski06 3 years ago
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this is where it gets a little wacko
karmacop911 2 years ago
"I had to call up Brian Moriarty and get hints for LOOM!"
Loom is a 1990 LucasArts adventure game by Brian Moriarty.
salient47 2 years ago
at 8:15 he says, "I'm so bad at this ..... I had to get hints for " what? I cant understand what he's saying
ak47oooo 2 years ago
the language of emotional characters? Hmmmm
Liamski06 3 years ago