Dragon Speech Part 4 of 5 "Characters"

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Uploaded by on Jun 1, 2007

Crawford describes what nessecary for characters in games, then describes the business and marketing conditions of the industry as being oppressive to that kind of experimentation. This was in 1992.

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  • this is where it gets a little wacko

  • "I had to call up Brian Moriarty and get hints for LOOM!"

    Loom is a 1990 LucasArts adventure game by Brian Moriarty.

  • at 8:15 he says, "I'm so bad at this ..... I had to get hints for " what? I cant understand what he's saying

  • the language of emotional characters? Hmmmm

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