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OpenGL Terrain

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Uploaded by on Mar 4, 2008

This is my Terrain coursework which I did in the 3rd Year of university at Abertay. It uses various different algorthims to procedurally create a terrain and then uses some shaders for the texturing and also for animating the trees and grass. The water is a render to texture with the camera flipped around the water plane.

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Uploader Comments (Mavab)

  • ee it's meant that you have great skills and posibble the graphics of GTA5 :D... btw i don't know what means is "sarcasm"? you know .. I'm not English :P

  • Oh, I do apologise :)

    I thought you were being rude, my mistake.

    Many thanks for the complements, its the product of hours of hard work and sticking my head inside math books. Plus I did a great university course, which I highly reccomend.

  • yeah lol continue and make a GTA 5 xD

  • Is that meant to be sarcasm?

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  • I wish the level of programming I did at university matched that. In my 3rd year they only just started teaching basic windows application development.

  • You said it uses various algorthims to create the terrain

    So it's like minecraft, except smoother

  • How did you do the sky box?

  • wow, i bet that was hard to make. Do you code those trees? or get them from a library? i am wanting to get into 3d graphics. Is it best to use a software such as 3d MAX or can you just code all that stuff??

  • perfect...

  • That's really, really nice. Great work!

  • How did you make the trees??

  • breathtaking....

  • whoa, it's hard doing that with open gl

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