Global Illumination and Final Gather in mental ray for 3ds Max 2010

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Uploaded by on Feb 25, 2010

In this video, from Rendering with mental ray in 3ds Max 2010, learn how to combine two of mental rays most powerful features, Global Illumination and Final Gather. Discover how to use these two indirect illumination algorithms together in order to render photo-realistic images fast and easy.

Learn more at www.i3dtutorials.com

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Education

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Standard YouTube License

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  • I added sky portal and daylight everything fine. But when I add other lights like shot light omni, they just don't light up. Does the sky portal suck up all the light in the scene?

  • @RaudelSolis thanks man.. i was in a impression that if we set it to floating point it creates jagged edges at brighter objects like lamps etc.. hope that is not true..

  • @zidaneshake at render setup you can press f10 for shortcut to it, then go the render tab amd where it says frame buffer type set floating point 32 bits per channel

  • @RaudelSolis how to set 32,32

  • @fotonyka your comment can tell your knowledge. 

  • no tengo que conocerte..solo ver tu videotutorial para darme cuenta que sabes solo lo elemental...

    comprate libros y se mas tecnico..no alguien que aprieta botones solamente...

    busca informacion en foros y aprende... luego prepara un verdadero videotutorial con base teorica sobretodo...

  • @fotonyka no seas culero ni me conocez y dices que no se nada, tengo la version de 3ds max design 2012.

  • @RaudelSolis

    primero aprende realmente algo de mentalray y hablamos ...

  • @fotonyka Primero aprende a respetar y luego hablamos

  • @realsoccerdude123 You need to manually set it to 32, 32 is the only setup you should use if your going for realism

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