Atomontage Engine - The Future Is Volumetric, Atom-Based - Unofficial vblog #1 (part 3/3;2nd half)

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Uploaded by on Dec 22, 2010

Part 3 demonstrates simple destruction of the volumetric content.

The engine was performing mostly in real-time on 1280x720; the notebook (with Intel C2D P7550, nVidia GF GT 130M) failed completely to capture the video from screen at interactive framerates. Therefore the video was shot using a video camera (704x576i deinterlaced and resized to 1024x576p (16:9), so the apparent low framerate does not always match the framerate on the screen).

Errors in the 2nd half:
- I forgot to turn on the semi-dynamic AO when demonstrating the erosion tool. The resulting badly lit surface is most visible inside the wheeltracks.
- Far over 100,000,000 voxels have been removed when the biggest hole was created (in the video it is said that about 40,000,000 voxels have been removed in that moment).

Read more on: http://www.atomontage.com
Hi-Res screenshots: http://www.atomontage.com/?id=gallery
Dev-blog page: http://www.atomontage.com/?id=dev_blog#jan03_2011
Donations: http://www.atomontage.com/?id=donate

Brano

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