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Denebo C# 2D Rpg v0.0.1

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Uploaded by on Mar 29, 2008

Showing the client and server interaction, and basic movement and main engine features,

Category:

Science & Technology

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License:

Standard YouTube License

  • likes, 1 dislikes

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Uploader Comments (denebgarza)

  • Sweet awesome stuff, UDP or TCP ?, also you got a game server ?, how do you update the movements of each char, is it stored in the gameserver ? then the gameserver broadcastes to everyone within a certain range of each other ? and how many times a sec is it updated/broadcasted... O_o;; is that how they do it ?, how do you do it ?

  • It's all TCP, I don't think I'd ever need the speed of UDP for a basic 2D RPG. Yeah that's basically how I do it.

    - user presses key

    - send packet to server

    - server sends packet movement to all other players within range

    - all other players update that players movement

  • lol

Top Comments

  • runescape1337hax stop swearing! and so what if this game is a little bad, im sure you couldn't do better :|

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All Comments (8)

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  • I've made a server that uses same teqnique Tcp, "user press key, send packet to server, server send info to users, moving the player"

    I dont have a video right now, but soon, when i have finished that update...

  • @Runescape1337hax Somebodys jealous? wanker

  • @ForrestMims3 Why is he a SHITTY programmer? How could you tell from this video how great of a programmer he is? I didn't see any code ... the sprites are SHITTY.

  • Tbh isnt bad. And i doubt runescape1337hax can even program.

  • so he is a SHITTY programmer. We all were at one time. xD

    I personally like C++ because it is easyer to use then C# because I have been around it more then C#. xD

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