Alert icon
We're changing our privacy policy. This stuff matters.  Learn more  Dismiss

Zelda 64: Disassembler

Loading...

Sign in or sign up now!
1,736
Loading...
Alert icon
Sign in or sign up now!
Alert icon

Uploaded by on Jan 2, 2010

This used to be a Python script, which I then translated into a command line tool (in C), which I then put into OoT.

http://spinout182.com/mipsdis/mipsdis-oot

Link to this comment:

Share to:

Uploader Comments (spinout182)

  • Uhh hasn't this already been done?

  • Yes and no - LaC and ZZT32 both have done debuggers with disassemblers for N64 games, but this works with OoT.

  • Pretty sure ZZT32 already did this with OoT.

  • I said N64 games because both of their debuggers could be applied to other n64 games since they did drawing separately from the games' engine. As for ZZT32's, I only saw it running with SM64, but it could be made to work with any N64 game for that matter.

  • Texture packs are giant loads of crap.

see all

All Comments (9)

Sign In or Sign Up now to post a comment!
  • hey I can't build this cause of stupid errors. Could you help me?

  • So this basically some ASM tool uve come up with for the debug ROM? Man, where the hell did u learn to read the game code for whats-it-called....MIPS? (I think)

Loading...
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more