Zelda 64: Disassembler
Loading...
1,736
Uploader Comments (spinout182)
see all
All Comments (9)
-
hey I can't build this cause of stupid errors. Could you help me?
-
So this basically some ASM tool uve come up with for the debug ROM? Man, where the hell did u learn to read the game code for whats-it-called....MIPS? (I think)
Loading...
Uhh hasn't this already been done?
InsideOutAnus 2 years ago
Yes and no - LaC and ZZT32 both have done debuggers with disassemblers for N64 games, but this works with OoT.
spinout182 2 years ago
Pretty sure ZZT32 already did this with OoT.
InsideOutAnus 2 years ago
I said N64 games because both of their debuggers could be applied to other n64 games since they did drawing separately from the games' engine. As for ZZT32's, I only saw it running with SM64, but it could be made to work with any N64 game for that matter.
spinout182 2 years ago
This comment has received too many negative votes show
I don't see why you're wasting your time with this when you can actually work toward making the game better by making texture packs.
InsideOutAnus 2 years ago
Texture packs are giant loads of crap.
spinout182 2 years ago