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Big Daddy Low Poly - Real Time Test in d XSI

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Uploaded by on Nov 3, 2009

Low Poly Big Daddy character to a test in a game engine. I use d XSI to modelate d low poly mesh, to texture and to animate. For d normal map I used Zbrush.

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Film & Animation

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Standard YouTube License

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Uploader Comments (gusalagabupagu)

  • hey can i has this model in t pose please ?

  • forums .cgsociety . org/ showthread. php? p=6185794#p ost6185794

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All Comments (9)

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  • 4 years later it looks like this. 

  • Well done man! And lol you didn't lie about the low poly things thats amazing!

  • can u please send me this character i want to rig this

  • @gusalagabupagu thanks man

  • wow thats really good could u possibly generate a tutorial of how you pulled this off? i know you use d xsi and i max but just a general idea how you started etc. its awesome great job

  • wow, great job man

  • Oh my god! I fudging love it! How long have you been into modeling and animation?

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