The final episode. As you could see throughout the series, Dungeon Master 2 never faces you with an unbeatable foe, extreme puzzle or irritatingly unfindable item/switch essential for the quest. Its strong points are atmosphere and balance: without causing too much or too little trouble it just lets you have fun. If you are a retro RPG fan and haven't tried it, you won't regret picking this one. It's abandonware now and can be easily googled for and downloaded. It runs just fine under Dosbox.
i really should complete the entire game some day. For some reason i usually stop when i get into the keep
sethshazam 2 years ago
+1. I like the pre-keep stages better than the later ones, too. The atmosphere of the game changes completely at that point. Fantasy -> sci-fi-ish / steam-punkish something.
Feiwill 2 years ago
A worthy finale for a great (and surprisingly fast-paced) LP! I have to admit that those puzzle elements I've seen in the latest videos scared and confused me quite a bit, but if you say there's nothing too annoying about them I'll keep that in mind whenever I finally decide to go back and actually finish the game myself.
Demiath 2 years ago
Thank you for watching!
The positive thing about the puzzles is predictability: you don't have to deal with any secret passages to finish the game, IIRC, and you never have to carry plot-essential items for a long time (not another Wiz7:) ). You just move forward and deal with whatever stands in front of your eyes. There's probably one exception only: the Master Key which has to be re-used, which may not be obvious. Aside from that, there were entire areas one doesn't have to visit at all.
Feiwill 2 years ago